
1/2Deep Reality is a creative technology studio. We blend the creative and the technical — design, code and emerging tech folded into experiences people can step inside. Immersive worlds, real-time web, digital twins, AI. Concept to delivery, in-house.
Pablo Melchor — Creative Director & Lead Producer
Mark Bamford — Head of Tech & Lead Developer
A lean core of veterans, extended by a trusted network of specialists.
ADIDAS · FORD · META · M&S · NIKE · BBC THREE · AXA · TATE · V&A · GRIDSERVE · GCHQ · P&G · SWAROVSKI · ALEXANDER McQUEEN · MANCHESTER ART GALLERY
Immersive — VR · AR · MR experiences
Real-time web — rich, living web apps
Digital twins — infrastructure, visualised live
Apps & tools — product-grade software
AI — installations, agents, generative pipelines
Consultation — concept → develop → deliver
One team from first sketch to shipped build.
Two new Deep Reality originals. Pull either side — or press a key.



1/4A versatile, fully customisable web app — no installs, no hardware lock-in. Pick from numerous presets or commission your own style, and guests step out as something else entirely. Built for branded events, film premieres, parties and more.




1/5All your media. One place. A personalised daily briefing of independent news, podcasts and more — AI ratings for quality and intent, microtipping that pays journalists directly, zero tracking. Built in the UK with 150+ independent publishers.
Tell us what you're imagining. We'll tell you how to build it.





1/6A bespoke real-time digital twin bringing Gridserve's EV-charging and solar infrastructure to life in the browser — complex systems made explorable, data made intuitive.




1/6A playful mixed-reality experience built to show what the Meta Quest 3 can really do — your own room becomes the stage.




1/5Real-time motion capture meets fabric simulation: museum visitors design digital garments with nothing but movement.





1/6A high-energy VR launch for the Adidas ZX22 — music, personality and product folded into one ride.


1/6An iPad Pro AR installation exploring Ford's electrified line-up — powertrains, charging and connected services, told interactively.





1/6The UK's first virtual influencer launched by a high-street retailer. M·I·R·A — Marks & Spencer, Influencer, Reality, Augmented. Thirty photorealistic looks, built to front fashion campaigns across social.





1/6A VR tool that lets retailers design and walk through virtual shop-floor layouts before a single fixture moves.



1/4A branded series making neuroscience accessible — cognitive biases unpacked with humour, visual metaphor and participatory experiments.




1/5First-person VR worlds built from the inside of anxiety and depression — destigmatising through immersion, not explanation.





1/7Spoken word and experimental film, live-edited and projected at monumental scale for the opening of the Tanks.





1/6Ten centuries of a town near Paris, told through animated archives, original illustration and early generative-AI video. Premiered at the mayor's New Year address — now teaching history in local schools.

1/2An app-game with a gentle mission: helping teenagers unpack their feelings while having fun. A warm, illustrated AI companion that listens without judgement — play first, feelings follow.